Goals for 2012
As an eternal testament to my schedule and scheduling abilities, this post is 17 days late. I suppose some things never change. :}
2011 was very eventful. I learned a lot, became a much better developer, and took some major steps into becoming a grown-up. At many times, however, and even a few times this year I have been quite lazy. I hope to remedy that this year. I will now detail my major goals of 2012.
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Exercise. For certain, I’ll be getting my old physique back. This is a bit tough with how much I’ll be working and playing, but I think 15 minutes before bed shouldn’t be so hard. (eve takes a while to get ready anyway) I want to finish out the year by weighing 126 pounds at least, perhaps 130 ideally. I won’t be building for mass, just incredible toning. I have yet to find a good solution for cardio, because my beloved Pump It Up setup just won’t be working out here.
Learning. For lack of a better term, anyway. While I’m always open to learning, I’m not the sponge I used to be when I was doing ChaCha. I believe after playing Skyrim for a bit, I’ll have a burst of learning - game design, but many other topics. I need to round myself out a bit more. I’m starting to feel one-upped in my dealings with others, and that simply won’t do. I’m certain I should be able to finish Out of Control and totally understand all of it now.
Development. For sure, MurCity will be released. The BCN site’s release makes it clear that I plan for expansion in the future: the engine I’ll be building enables me to bang out a new app within a three-month time frame. Layout and all. That’s my goal with it: plan the concept and storyline out, and then enact it through the engine. A game that takes me 3 months to make, should be finished in one month’s time by the player. That’s just an example, of course; I’m not certain that I would make a game that only takes me 3 months. And hey - what’s this game stuff? I might even one day be making “experiences” with the engine! :}
The engine will be built around game 3’s needs. The five tracks I have planned means that I’ll be able to do a lot with the engine out of necessity.
For example, we have the criminal track, which uses the burglary and pickpocket systems. Now by creating these two systems, any time I need to simulate a break-in for a quest in another track, I simply write it into the engine. Done. The pickpocket system should (!) treat NPCs as objects to loot from, which will in turn act as the metal-gathering system for the inventor track. The inventor track itself is a real bastard: it uses the information track’s crafting system with a spin on the creation of information, to be things that are invented with schematics.
So there’s a little preview of how excited I am for this engine. It’ll be very simple to create another game, and even author content from others - I spoke briefly with The Great Crate and it’s very possible, even lucrative for him to create content. I have absolutely no problem with him getting 40% of what’s made from his storylines that are pay-to-play. Suffice to say I’m really excited for development this year. :}
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That is mostly it for this year. I would like to write, “Ease temperament.” or, “Become a better father.”, but I don’t think I’ll be able to pull either off. I think I will still hate (dislike) many things in our world, and I have no reason to believe I’ll simply understand as some “enlightened” individuals out there would convince me is possible. I’ve tried to understand by listening to Bright Eyes’s new album, but even as I listen, I just can’t agree. “I’m still angry with no reason to be.” — Bright Eyes, but I think I do have some reasons. Perhaps more at myself for believing I had it in me to be a daddy. That I had the patience to deal with others that I’m not dealing with as well.
I hate to say that I think general acceptance of everything may be growing up - because I’m unsure of that. I haven’t really accepted working in a corporate environment. I still, to this day, don’t like their bullshit. I accept it because I have to get paid. Is that grown-up? Unsure. Perhaps in that it’s just what happens when you finally break down and stop fighting it, because it’s useless to fight. If that’s wise, and wisdom equates to learning from experience, and experience comes with age, perhaps it is childish to speak of my dissatisfaction with life in general - not my own actions, but for example, the terrible packaging on the stickynote wrappers in my corporate environment I work in.
I doubt at the end of this year that I will find true peace with everything. I think I will ultimately find peace when I work for myself once again. Nothing makes me happier than the thought of doing what I love in a place that I love to do it - my house, which could one day expand to an office. Maybe one day even become a multi-person operation.
Well, that’s that for this post. Those are my goals. I’m sure I can stick to them.